However, should the merchant have declared the incorrect items, or have any illegal goods in their bag, they then need to pay the sheriff the relevant fine. The catch is that if the merchant declared the correct items in their bag, and the sheriff decides to inspect it, the sheriff then needs to pay the merchant the relevant fine.
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The sheriff can inspect any number of bags. They must however declare the correct number of cards in the goods bag, and can only declare one kind of legal goods (even though that might not be what is in the bag).Īfter each merchant has handed their bag to the sheriff and declared the goods, the negotiating phase starts. Each merchant can make any declaration they wish. The bags are then handed to the sheriff, and the contents are declared. They then draw the same number of cards that they discarded from the draw and discard piles.Īfter each player has discarded and drawn their cards, they then place any number of goods (not more than five) of any type into their goods bag and close it. In a round each player (excluding the player who is the sheriff) can discard any number of cards from their hand. One player is then designated as the sheriff for that round. The players are then dealt a hand of six cards and also their starting gold. The game starts with each player choosing a character and receiving the matching player board and goods bag. With so many cards to shuffle it tends to take a while. The problem with this is that for the game to play at its best, the deck needs to be shuffled thoroughly. The card stock is a bit flimsy, especially considering that you have to shuffle a lot of cards. It would have been nice if the clasps were a better quality as I had to force open some of them and almost broke one clasp off. Hearing the click when you open them somehow adds a lot to the theme. I did have a problem with the clasps on the bags themselves. The bags that you place your goods in are made of a nice soft material. The cardboard used for the coins and the player boards are nice and thick, and felt good to handle. The cheese merchant always seemed to have the funniest back story and accent, no matter who played the character. There were many times when we would catch ourselves creating backstories and accents for our chosen characters. For starters, the artwork on the cards and player boards are great and sucks you into the Sheriff of Nottingham theme. It is the sheriff’s job to decide who may pass with their goods and whose goods need to be inspected. The catch? Each player gets to be the sheriff. Sheriff of Nottingham places you in the shoes of one of five merchants, each trying to transport their goods (legal and illegal) across the border safely. Figuring out the answer to this question is what makes the Sheriff of Nottingham such a fun game. What would you do? Would you tell the truth, lie or even bribe him. A bead of sweat collects on your brow as the sheriff asks to inspect them. The thought of the sheriff inspecting your goods keep running through your mind. Promo Cards are stacked beneath the main deck for you to shuffle in if you desire to use them.You are standing at the border, nervously fidgeting with your bag of goods. Sheriff of Nottingham is the first game in the Dice Tower Essentials Line from Arcane Wonders. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated!ĭo you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods, negotiate deals, and be on the lookout for the Sheriff of Nottingham! Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack.
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In Sheriff of Nottingham, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself!
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However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit. Table has a custom board image to make it easier to manage your goods, as well as to manage the discarded cards and inspection by sheriff.